GameReport #22
I’m Sorry
- Ernesto Valderrey. (2017). 1976: el ‘caso Lockheed’, investigación en el Aire, de infoLibre. Sitio web: https://www.infolibre.es/noticias/opinion/blogs/foro_milicia_democracia/2017/05/25/1976_caso_lockheed_investigacion_aire_65475_1861.html
- The Time. (1976). The World: Tanaka: Prisoner of ‘Money Power’, de The Time. Sitio web: http://content.time.com/time/magazine/article/0,9171,914485,00.html
- Agencias. (1983). Cuatro años de cárcel para el ex primer ministro japonés Tanaka por aceptar sobornos de la Lockheed, de El País. Sitio web: https://elpais.com/diario/1983/10/13/internacional/434847616_850215.html
- Agencias. (1977). «Caso Lockheed»: juicio de siete presuntos implicados en Japón, de El País. Sitio web: https://elpais.com/diario/1977/02/01/internacional/223599612_850215.html
- Eric Pace. (1993). Kakuei Tanaka Dies at 75; Was Japan’s Prime Minister, de The New York Times. Sitio web: https://www.nytimes.com/1993/12/16/obituaries/kakuei-tanaka-dies-at-75-was-japan-s-prime-minister.html
- Clyde Haberman. (1983). ‘SHADOW SHOGUN’ OF JAPAN: THE FINALE OF A SCANDAL, de The New York Times. Sitio web: https://www.nytimes.com/1983/10/11/world/shadow-shogun-of-japan-the-finale-of-a-scandal.html
- Michael Plasket. (2015). I’m Sorry, de Hardcore Gaming 101. Sitio web: http://www.hardcoregaming101.net/im-sorry/
- Jason Cirillo. (????). Obscure Arcade Game History: “I’m Sorry”, de Jason Cirillo. Sitio web: https://jasoncirillo.wordpress.com/2010/01/26/obscure-arcade-game-history-im-sorry/
- プロフィール. (2011). 社会問題をえぐり出す渾身の風刺ゲーム!~「ごんべえのあいむそ~り~」, de 欲という字は、谷のように欠けると書くではないか. Sitio web: http://nyamuko.cocolog-nifty.com/blog/2011/06/post-b20c.html
- Game A. (2012). Qu’a tué Tanaka ?, de La faute à la manette ! Sitio web: http://www.lafautealamanette.org/post/Kakuei-Tanaka
- Alfonso. (2002). Entrevista a Superputa, de CRLM Office. Sitio web: http://www.mmamm.net/new/numero2/libre/superputa/superputa.html
GameReport #21
Kirby Air Ride – Pedro J. Martínez
- Sergio Copete. (2014). Rasgos del estilo de diseño de juegos de Masahiro Sakurai . 14-02-2014, de Morfología del juego. Sitio web: http://morfologiadeljuego.blogspot.com/2014/02/diseno-de-juegos-rasgos-estilisticos-de.html
- Shatoru Iwata. (2012). Iwata Pregunta: Kid Icarus: Uprising. 2012, de Nintendo. Sitio web: https://www.nintendo.es/Iwata-pregunta/Iwata-pregunta-Kid-Icarus-Uprising/Iwata-pregunta-Kid-Icarus-Uprising/1-Mi-estilo/1-Mi-estilo-207580.html
El último puede ganar
- Sergio Copete. (2015). La cáscara de plátano en Mario Kart o cómo alterar la dinámica de un género mediante un solo objeto. 27-06-2015, de Morfología del juego. Sitio web: http://morfologiadeljuego.blogspot.com/2015/06/lecciones-de-diseno-de-juegos-mario.html
GottaGoFaster – Miguel García
- Julie Muncy (2016). Why video games speedruns are so fascinating to watch. Obtenido de Wired: https://www.wired.com/2016/01/speedruns/
- Joel Lee (2015). Speedrunning Culture: The Future of Single-Player Gaming. Obtenido de MakeUseOf: https://www.makeuseof.com/tag/speedrunning-culture-future-single-player-gaming/
- Kat Brewster. (2017). A Brief History od Speedrunning. Obtenido de Read-Only Memory: https://readonlymemory.vg/a-brief-history-of-speedrunning/
- Chris lp. (2017) . The life of an elite ‘Super Mario 64’ speedrunner. Obtenido de Engadget: https://www.engadget.com/2017/10/23/super-mario-64-speedrun-record-cheese05-puncayshun-interview/?guccounter=1
- Rami Ismail. (2017). If Esports Are the Sports of Video Games, This is the Parkour. Obtenido de Rolling Stone: https://web.archive.org/web/20180226071042/https://www.rollingstone.com/glixel/features/rami-ismail-speedrunning-w516376
Escape Kids – Pablo Saiz de Quevedo
- Escape Kids. Obtenido de Gaming History: https://www.arcade-history.com/?n=escape-kids&page=detail&id=761
- O’Toole, Garson (2011). The Fable of the Lion and the Gazelle. Obtenido de Quote Investigator: https://quoteinvestigator.com/2011/08/05/lion-gazelle/
Driver – Pablo Saiz de Quevedo
- Driver. Obtenido de Moby Games: https://www.mobygames.com/company/ubisoft-reflections-ltd
Game Jams – Jonathan Prat
- Sande Chen (2017). Obtenido de Gamasutra: https://www.gamasutra.com/blogs/SandeChen/20170809/303290/A_Brief_History_of_Game_Jams.php
- Alberto Rico (2018). Obtenido de Nivel Oculto: https://niveloculto.com/manifiesto-jam-artistas-que-hacen-juegos/
- Jam session. Obtenido de Wikipedia: https://en.wikipedia.org/wiki/Jam_session
- Game jam. Obtenido de Wikipedia: https://en.wikipedia.org/wiki/Game_jam
Wipeout – Luis García
- Richard Moss (2017). Obtenido de Polygon: https://www.polygon.com/2017/3/9/14846268/wipeouts-co-creator-looks-back-at-three-decades-of-racing-games
- Luke Plunkett (2016). Obtenido de Kotaku: https://kotaku.com/wipeout-had-some-of-gamings-coolest-branding-1783707474
- Top Racing Games. Obtenido de Metacritic: https://www.metacritic.com/browse/games/genre/metascore/racing/all?view=condensed
- Brataccas, Obtenido de Wikipedia: https://en.wikipedia.org/wiki/Brataccas
- Rev. Obtenido de BBC Games Archives: http://bbcmicro.co.uk//game.php?id=267
- Alex Wavro (2015). Obtenido de Gamasutra: https://www.gamasutra.com/view/news/255018/Have_a_look_at_the_original_WipeOut_design_document.php
- List of Formula One Wolrd Drivers’ Champions. Obtenido de Wikipedia: https://en.wikipedia.org/wiki/List_of_Formula_One_World_Drivers%27_Champions
- Lee Hall (2012). Obtenido de Sevenstreets: http://www.sevenstreets.com/nick-burcombe-wipeout-psygnosis-playrise-digital/
- Microcosm. Obtenido de Giant Bomb: https://www.giantbomb.com/microcosm/3030-17053/
- Remembering WipEout – Interview with Nick Burcombe. Obtenido de GamesTM: https://www.gamestm.co.uk/interviews/remembering-wipeout-interview-with-nick-burcombe/
- Speed Classes. Obtenido de Wipeout WIkia: http://wipeout.wikia.com/wiki/Speed_Classes
- The Designers Republic. Obtenido de Wikipedia: https://en.wikipedia.org/wiki/The_Designers_Republic
- Luke Plunkett (2016). Obtenido de Kotaku: https://kotaku.com/wipeout-had-some-of-gamings-coolest-branding-1783707474
- Top 10 Racing Games. Obtenido de Time: http://entertainment.time.com/2011/11/01/top-10-racing-games/slide/wipeout-xl/
- Wesley Yin-Poole. Obtenido de Eurogamer: https://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool
- Guillen McAllister (2017). Obtenido de Playstation: https://blog.eu.playstation.com/2017/06/07/extended-play-the-inside-story-of-how-iconic-playstation-series-wipeout-was-born/#sf86124785
Choque de voluntades – Fernando Porta
- O’dwyer, Danny [NoClip] (2017). The Design of Thumper. Recuperado de: https://youtu.be/to0s52kbcFo
- [GameReactor] (2016). Thumper – Marc Flury & Brian Gibson Interview. Recuperado de: https://www.youtube.com/watch?v=jSKR4N-SsgU
- Couture, J. (2016). Origin Stories: Devs recount their first game design experiences. 02/01/2019, de Gamasutra. Sitio web: http://www.gamasutra.com/view/news/287530/Origin_Stories_Devs_recount_their_first_game_design_experiences.php
- Gamasutra. (2017). 7 years in alpha — A Thumper postmortem. 02/01/2019, de Gamasutra Sitio web: http://www.gamasutra.com/view/news/300750/Video_7_years_in_alpha__A_Thumper_postmortem.php
- LeRay, L. (2015). Q&A: The ‘rhythm violence’ of Thumper. 02/01/2019, de Gamasutra Sitio web: http://www.gamasutra.com/view/news/254685/QA_The_rhythm_violence_of_Thumper.php
- Wiltshire, A. (2016). How turns make Thumper feel physical. 02/01/2019, de Rock, Paper & Shotgun Sitio web: https://www.rockpapershotgun.com/2016/11/25/thumper-music-game/
- Warr, P. (2016). State of the Art: Thumper’s Bio-Metal Art And Insects. 02/01/2019, de Rock, Paper & Shotgun Sitio web: https://www.rockpapershotgun.com/2016/11/08/thumper-art-interview/#more-411223
- Flury, M. & Gibson, B. (2017). We’re Drool. We made Thumper, a rhythm violence game out now on Nintendo Switch. Ask us anything.. 02/01/2019, de Reddit Sitio web: https://www.reddit.com/r/nintendo/comments/6bzn8h/were_drool_we_made_thumper_a_rhythm_violence_game/
- DeadEndThrills. (2013). Hell’s Highway. 02/01/2019, de DeadEndThrills Sitio web: http://deadendthrills.com/hells-highway-are-you-ready-for-thumper/
- Diver, M. (2015). Lightning Bolt’s Bassist Is Making an Amazing-Looking ‘Rhythm Violence’ Game. 02/01/2019, de Vice Sitio web: https://www.vice.com/en_us/article/vdp5wy/lightning-bolts-bassist-is-making-an-amazing-looking-rhythm-violence-game-456
- Holslin, P. (2015). After 20 Years, Lightning Bolt Is Still Two Dudes Making a Ton of Noise. 02/01/2019, de Vice Sitio web: https://noisey.vice.com/en_us/article/rq4897/lightning-bolt-brian-chippendale-interview
- Smith, E. (02/2017). The making of… Thumper. EDGE, 302, 96-99.
GameReport #20
Ecos
- Página web de Nekogames
http://nekogames.jp/ - Matt Ingrey. (2014). Onore No Shinzuru Michi Wo Yuke Menu Translation. 2014, de Bordersdown Sitio web: http://bordersdown.net/content/744-Onore-No-Shinzuru-Michi-Wo-Yuke-Menu-Translation
- John Szczepaniak. (2011). Oreike. 2011, de HardcoreGaming101 Sitio web: https://hg101.kontek.net/oreike/oreike.htm
- Oshino Ken’ichi. (????). Ishii Yoshio Interview. 2018, de 0stage Sitio web: http://0stage.jp/interview_en/1/1
- Oshino Ken’ichi. (????). Ishii Yoshio + Watanabe Kouichi. 2018, de 0stage Sitio web: http://0stage.jp/interview_en/2/1
- Dan. (2015). NET YAROZE INTERVIEWS #5: DAVID JOHNSTON. 2018, de NetYaroze-Europe Sitio web: http://netyaroze-europe.com/SUPER-INTERNET-FRIENDS/Net_Yaroze_interview_David_Johnston/
- Página web de Smudged Cat Games
http://www.smudgedcat.com/timeslip.htm - John Walker. (2009). Cursor*10 All Over Again. 2009, de RockPaperShotgun Sitio web: https://www.rockpapershotgun.com/2009/02/24/cursor10-all-over-again/
- NetYaroze-Europe. (????). Time Slip. 2018, de NetYaroze-Europe Sitio web: http://netyaroze-europe.com/~deejay/timeslip.html
- John Szczepaniak. (2012). 15 Years Later: How Sony’s Net Yaroze Kickstarted Indie Console Development. 2012, de Gamasutra Sitio web: https://www.gamasutra.com/view/feature/169245/15_years_later_how_sonys_net_.php
- David Johnston. (2011). Postmortem: Smudged Cat Games’ The Adventures Of Shuggy. 2011, de Gamasutra Sitio web: https://www.gamasutra.com/view/feature/134866/postmortem_smudged_cat_games_the_.php
- ModDB. (2009). Página web del mod Prometheus. 2009, de ModDB Sitio web: https://www.moddb.com/mods/prometheus/videos
- SkynetSp. (2015). Prometheus mod for game Unreal Tournament 3. 2015, de Many Mods For PC Games Sitio web: http://manymods.ucoz.com/load/global_modifications/unreal_tournament_3/prometheus_mod_for_game_unreal_tournament_3/13-1-0-13
- Bruno de Figueiredo. (2011). Yutaka Minobe Master Class. 2011, de Tublr Sitio web: http://easternmind.tumblr.com/post/4028211275/masterclass
Viajes contemplativos
- Ancient Lakeland stones tell story of the Norse invaders
https://www.independent.co.uk/news/uk/ancient-lakeland-stones-tell-story-of-the-norse-invaders-a-survey-of-stone-walls-casts-new-light-on-1397758.html - David Kanaga – Mexican Summer
http://www.mexicansummer.com/artist/david-kanaga/ - David Kanaga’s top five inspiring video game soundtracks
http://www.dazeddigital.com/music/article/17500/1/david-kanaga-s-top-five-inspiring-video-game-soundtracks - Staying Humble: Proteus’ Origins And Ed Key’s Next Game
https://www.rockpapershotgun.com/2013/06/26/staying-humble-proteus-origins-and-ed-keys-next-game/#more-157738 - Ed Key Video Game Credits – MobyGames
http://www.mobygames.com/developer/ed-key/credits/developerId,36180/ - Forest Of Sleep
http://twistedtreegames.com/forest-of-sleep/ - Proteus (video game)
https://en.m.wikipedia.org/wiki/Proteus_(video_game) - Ed Key on Proteus
http://blog.ihobo.com/2012/07/ed-key-on-proteus.html - First Person Walker Footnotes #1: Ed Key
https://videogametourism.at/content/first-person-walker-footnotes-1-ed-key - Self-Interviewing Devs: Proteus And “Walking Simulators”
https://www.rockpapershotgun.com/2014/06/28/walking-simulator-proteus-ed-key-ricky-haggett/ - A Psychogeography Of Games #5: Ed Key
https://www.rockpapershotgun.com/2015/10/30/ed-key-interview/
GameReport #19
Vamos a portarnos mal
- Shmuplations – Super Mario Land 2 – 1992 Developer Interview originally featured in SML2 official strategy guide
http://shmuplations.com/supermarioland2/ - Spong – Interviews// Yutaka Hirata on Wario: Master of Disguise http://spong.com/feature/10109549/Interview-Yutaka-Hirata-on-Wario-Master-of-Disguise
- IGN – GDC: 10 Things You Didn’t Know About Donkey Kong Country Returns and Retro Studios http://www.ign.com/articles/2011/03/04/gdc-10-things-you-didnt-know-about-donkey-kong-country-returns-and-retro-studios
- Kombo – The History of Wario: Part 1 https://web.archive.org/web/20080603115614/http://www.kombo.com/article.php?artid=10570
- IGN – Wario Land Interview http://www.ign.com/articles/2008/09/30/wario-land-interview
Un tropiezo en el salto a la tercera dimensión
- Inspiración del artículo y fuente de pistas inicial: http://tvtropes.org/pmwiki/pmwiki.php/Main/PolygonCeiling
- Generalidades:
- ‘The Art of the Platformer’ (Josh Bycer) en Gamasutra: https://www.gamasutra.com/blogs/JoshBycer/20120711/173980/The_Art_of_the_Platformer.php
- ‘The Differences Between 2D and 3D Camera Systems in Game Design’ (Josh Bycer) en Gamasutra: https://www.gamasutra.com/blogs/JoshBycer/20150603/244958/The_Differences_Between_2D_and_3D_Camera_Systems_in_Game_Design.php
- ‘6 musts for a perfect platformer, from the Yooka-Laylee team’ (Playtonic) en Gamasutra: https://www.gamasutra.com/view/news/243310/6_musts_for_a_perfect_platformer_from_the_YookaLaylee_team.php
- Sonic Adventure:
- Crítica de ‘Sonic Adventure’ (original) en Gamespot: https://www.gamespot.com/reviews/sonic-adventure-review/1900-2540626/
- Crítica de ‘Sonic Adventure’ (reedición en XBLA y PSN) en IGN: http://www.ign.com/articles/2010/09/23/sonic-adventure-review
- ‘Las razones que han llevado al declive de la saga Sonic’ en Juegos On Top: http://www.juegosontop.com/2015/02/opinion-las-razones-que-han-llevado-al.html
- ‘El trágico declive de Sonic’ en Vida Extra: https://www.vidaextra.com/aventura-plataformas/el-tragico-declive-de-sonic
- Página en Metacritic de ‘Sonic Adventure’ (XBLA): http://www.metacritic.com/game/xbox-360/sonic-adventure
- Prince of Persia 3D:
- Crítica de ‘Prince of Persia 3D’ en Gamespot: https://www.gamespot.com/reviews/prince-of-persia-3d-review/1900-2545864/
- Crítica de ‘Prince of Persia 3D’ en Plato’s Cavern: http://www.platoscavern.com/prince-of-persia-3d-pc-review
- Página de ‘Prince of Persia: Arabian Nights’ en Metacritic: http://www.metacritic.com/game/dreamcast/prince-of-persia-arabian-nights
- Earthworm Jim 3D:
- Crítica de ‘Earthworm Jim 3D’ en Hardcore Gaming 101: http://www.hardcoregaming101.net/earthworm-jim-3d/
- Crítica de ‘Earthworm Jim 3D’ en Gamespot: https://www.gamespot.com/reviews/earthworm-jim-3d-review/1900-2544371/
- ‘Digging For Worms: Why Doug TenNapel Doesn’t Care What His Fans Think’, entrevista a TenNapel escrita por Chase Murdey en Gamasutra: https://www.gamasutra.com/view/feature/2717/digging_for_worms_why_doug_.php
- Artículo sobre el deseo del equipo de ‘Earthworm Jim’ de hacer una secuela en Nintendo Life: http://www.nintendolife.com/news/2015/10/the_team_behind_earthworm_jim_would_like_to_make_a_sequel
- Artículo sobre la cancelación de ‘Earthworm Jim’ para PSP en Gamezone: https://www.gamezone.com/originals/why-was-earthworm-jim-for-the-psp-canceled/
- Bubsy 3D:
- Vídeo de jugabilidad de ‘Bubsy 3D’ (AVISO: Puede herir la sensibilidad artística del espectador): https://www.youtube.com/watch?v=lQKDM13Il1s
- Crítica de ‘Bubsy 3D’ en Gamespot: https://www.gamespot.com/reviews/bubsy-3d-review/1900-2546891/
- Crítica de ‘Bubsy 3D’ en Hardcore Gaming 101: http://www.hardcoregaming101.net/bubsy-3d/
- Crítica de ‘Bubsy 3D: Bubsy Visits the James Turrell Retrospective’ en Hardcore Gaming 101: http://www.hardcoregaming101.net/bubsy-3d-bubsy-visits-the-james-turrell-retrospective/
GameReport #18
La década de Halo
- Glenn Yeffeth. (2006). Publicado por Benbella Books. Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time.
- Chris Butcher & Jaime Griesemer. (2002). The Illusion of Intelligence: The Integration of AI and Level Design in Halo, GDC Talk: http://halo.bungie.org/misc/gdc.2002.haloai/talk.html
- Clive Thompson. (2007). Halo 3: How Microsoft Labs Invented a New Science of Play: https://www.wired.com/2007/08/ff-halo-2/?currentPage=all
- Damian Isla. (2005). Managing Complexity in the Halo 2 AI System, GDC Talk: http://www.gdcvault.com/play/1020270/Managing-Complexity-in-the-Halo
- Lucas Raycevick. (2015-2017). Halo… Years Later series: https://www.youtube.com/playlist?list=PL1COqvnFyo_NmHqjaT-QklKJ7lYN8qOgs
- Robert Valdes. (2004). The Artificial Intelligence of Halo 2: https://electronics.howstuffworks.com/halo2-ai.htm
- Ludwig Kietzmann. (2011). Half-Minute Halo: An Interview with Jaime Griesemer: https://www.engadget.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/
- Tommy Thompson. (2015). Outsmarting the Covenant: The AI of Halo 2: https://www.youtube.com/watch?v=NU717sd8oUc
- Bungie Studios. (2011). O Brave New World: https://www.youtube.com/watch?v=OtG6–4r_qk&list=WL&index=21&t=65s
- 343 Industries. (2016). Publicado por Bloomsbury Publishing. Halo Mythos: A Guide to the Story of Halo.
- Eric Nylund. (2001). Ed. Del Rey Books. Halo: The Fall of Reach.
- Tobias Buckell. (2009). Publicado por DK Publishing: Halo Encyclopedia: The Definitive Guide to the Halo Universe.
- Roland Aidan. (2014). Marathon: 20th Anniversary Retrospective: https://www.youtube.com/watch?v=9dgT0vx3dis&list=WL&index=24&t=11s
- Bungie Studios. (2007). The Making of Halo 3: https://www.youtube.com/watch?v=GWNxfarEo3o&list=WL&index=22&t=19s
- 343 Industries. (2014). Remaking the Legend – Halo 2: Anniversary: https://www.youtube.com/watch?v=W9-Wk_R3SPw&list=WL&index=23&t=1331s
- NPD Fastest selling video games http://vgsales.wikia.com/wiki/NPD_Fastest_selling_video_games
- VV.AA. (2014). Ranking Every Halo Map Ever Made: http://www.ign.com/articles/2014/11/03/ranking-every-halo-map-ever-made-110-86?page=4
Jade Empire
- Artículo de Stephen Totilo en el New York Times sobre el Tho Fan: http://www.nytimes.com/2005/04/19/arts/do-you-speak-tho-fan-its-all-the-rage-in-jade-empire.html
El Anillo Rojo de la Muerte
- Problemas técnicos de la Xbox 360 en Wikipedia: https://en.wikipedia.org/wiki/Xbox_360_technical_problems
- Noticia de noviembre de 2008 del Daily Telegraph sobre problemas con el RROD: http://www.telegraph.co.uk/technology/news/3495138/Xbox-Live-update-causing-console-problems.html
- Artículo en Gamespot hablando con Peter Moore sobre lo que supuso el RROD: https://www.gamespot.com/articles/it-was-sickening-former-xbox-boss-says-about-xbox-/1100-6428612/?ftag=YHRe6a6b70
- Artículo sobre el RROD en Design News dentro de la serie Engineering Disasters: https://www.designnews.com/electronics-test/engineering-disaster-xbox-360-red-ring-death/101104300231264
- Noticia sobre la séptima generación de consolas en Seeking Alpha: https://seekingalpha.com/article/22075-seventh-generation-gaming-consoles-thinking-outside-the-box
- Diez años de historia de Xbox en Techradar: http://www.techradar.com/news/gaming/consoles/ten-years-of-xbox-a-brief-history-1040866
- Retrospectiva en Kotaku sobre los juegos que salieron de lanzamiento para Xbox 360: https://kotaku.com/the-xbox-360-had-18-games-at-launch-heres-what-they-l-509057349
- Blog en Levelskip.com sobre el significado de las luces rojas de Xbox 360: https://levelskip.com/consoles/red-lights-on-xbox
- Descripción del truco de la toalla en WikiHow: https://www.wikihow.com/Do-the-Xbox-360-Towel-Trick
- Reportaje sobre el caso Tylenol en El Economista: http://www.eleconomista.es/empresas-finanzas/noticias/8382435/05/17/La-crisis-del-Tylenol-las-pastillas-de-cianuro-que-no-lograron-matar-a-Johnson-Johnson.html
- Artículo de EE Times sobre el Anillo Rojo de la Muerte y sus causas: https://www.eetimes.com/document.asp?doc_id=1263463
- Referencia al artículo de la publicación alemana sobre la soldadura de Xbox 360: https://books.google.es/books?id=BAKyDgAAQBAJ&pg=PA290&lpg=PA290&dq=german+publication+free+lead+solder+xbox&source=bl&ots=h46ttYdZAE&sig=yW5QePF5OIpuEcEeWtk43dMyypg&hl=es&sa=X&ved=0ahUKEwiyk6WgwL3XAhUSGOwKHeyxCtcQ6AEIMDAB#v=onepage&q=german%20publication%
GameReport #17
MAME, preservación y controversia
- Página web oficial de MAME. Project History http://www.mamedev.org/history.html
- Página web oficial de MAME. FAQ:ROMs http://wiki.mamedev.org/index.php/FAQ:ROMs
- Documentos de MAMEdev. About ROMs and Sets http://docs.mamedev.org/usingmame/aboutromsets.html
- Dave Kehr. (2010). Film Riches, Cleaned Up for Posterity. 14/10/2010, de The New York Times Sitio web: http://www.nytimes.com/2010/10/15/movies/15restore.html?_r=2&scp=1&sq=film%20preservation&st=cse&
- Brad King. (2002). Pac-Man’s Trek From Arcade to PC. 26/01/2002, de Wired Sitio web: https://www.wired.com/2002/01/pac-mans-trek-from-arcade-to-pc/
- Blog de Nicola Salmoria sobre MAME. Nicola’s MAME Ramblings http://mamelife.blogspot.com.es/
- Blog de Nicola Salmoria sobre videojuegos de puzle. Nontrivial Games http://nontrivialgames.blogspot.com.es/
- JoseQ. (1999). Nicola Salmoria InterViewed!. 04/02/1999, de EmuViews Sitio web: http://www.emuviews.com/cgi-local/show.cgi?SERIAL=517
La senda de los pioneros
- Autor desconocido. (2015). Syzygy Engineering. 13/02/2015, de They Create Worlds Sitio web: https://videogamehistorian.wordpress.com/tag/syzygy-engineering/
- Base de datos para información sobre cada juego: Gaming History. https://www.arcade-history.com/
- Michael Ciraolo. (1984). Lucasfilm and Atari. 2017, de Antic Vol. 3, Nº. 4 Sitio web de recuperación: https://www.atarimagazines.com/v3n4/lucasfilm.html
- Pierre Bienaimé. (2012). Square Roots: Donkey Kong (NES). 13/01/2012, de Nintendojo Sitio web: http://www.nintendojo.com/features/columns/square-roots/square-roots-donkey-kong-nes
- Michael D. Current. (2008-2017). A History of Syzygy / Atari. 2008-2017, de MCurrent Sitio web: http://mcurrent.name/atarihistory/syzygy.html
- History of Video Games. Serie de vídeos de The Irate Gamer. Playlist: https://www.youtube.com/watch?v=Egw-EdMVZ4w&list=PLCBtelnuFbkWQr16Xc3i8hzBoEhDxkq31
Pinball Dreams
- How pinball and boardwalk amusements gave rise to video games (Colin Campbell en Polygon 04/04/2014)
https://www.polygon.com/2014/4/4/5570814/how-pinball-and-boardwalk-amusements-gave-rise-to-video-games - For Amusement Only: the life and death of American arcade (Laura June en The Verge 16/01/2013)
https://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only - Pinball: From Illegal Gambling to American Obsession (Vice en YouTube 24/03/2015)
https://www.youtube.com/watch?v=-IAwLj6XKR8 - Ping! Boing! Buzz! Till! (Roger Sharpe en The New York Times 28/12/1975)
http://www.nytimes.com/1975/12/28/archives/ping-boing-buzz-tilt-pinball-machines-are-moving-into-family-rooms.html - Glosario Pinball (Pinball World)
http://www.pinballworld.tecnopinball.org/#Data%20East - Mundo Pinball (Ricardo Suárez en Deux Ex Machina 27/05/2015)
http://deusexmachina.es/mundo-pinball/ - IFPA (International Flipper Pinball Association)
https://www.ifpapinball.com/menu/about/about-the-ifpa/
Días contados
- ‘Key of Kong’ (Seth Gordon, 2007)
- ‘Chasing Ghosts: Beyond the Arcade’ (Lincoln Ruchti, 2007)
- Cuántos salones recreativos quedan en España (Ricardo Suárez en Deus Ex Machina, 31/05/16)
http://deusexmachina.es/cuantos-salones-recreativos-quedan-espana/
http://deusexmachina.es/los-ultimos-salones-recreativos/ - ‘100 Yen, The Japanese Arcade Experience’ (Brad Crawford, 2012)
- Alicia a través del espejo: una semana en la Realidad Virtual (Elena Flores en GameReport, 29/09/16)
https://gamereport.es//alicia-a-traves-del-espejo-una-semana-en-la-realidad-virtual/ - Why Virtual Reality Will Bring Back the Arcade (Josh Taylor en Medium, 29/06/2015)
https://medium.com/@josh_taylor/virtual-reality-will-bring-back-the-arcade-16f3f92b52e8 - Atari Teenage Rio: The Inside Story of Pong And The Video GAme Industry’s Bing Bang (Chris Stokel-Walker en BuzzFeed.com, 29/11/12)
https://www.buzzfeed.com/chrisstokelwalker/atari-teenage-riot-the-inside-story-of-pong-and-t?s=mobile&utm_term=.sjkDkjvw0#.rd2rBvoMb
http://www.topix.com/forum/city/sunnyvale-ca/T00QMUILOIIEHMQF6 - VR Zone Shinjuku website
https://vrzone-pic.com/en/activity/koukaku.html - This Japanese VR arcade put me inside ‘Mario Kart’ (Richard Lai en Engadget UK, 18/07/17)
https://www.engadget.com/2017/07/18/vr-zone-shinjuku-project-i-can-tour/ - Arcade cabinet brings wind, smell and bugs to VR (Steve Dent en Engadget UK, 06/02/17)
https://www.engadget.com/2017/02/06/arcade-cabinet-brings-wind-smell-and-bugs-to-vr/
GameReport #16
Only for Japan
- Handheld Museum. (Año desconocido). Gakken Handheld Games. Fecha desconocida, de Handheld Museum Sitio web: http://www.handheldmuseum.com/Gakken/index.html
- Handheld Empire. (Año desconocido). Gakken. Fecha desconocida, de Handheld Empire Sitio web: http://handheldempire.com/manufacturer.jsp?manufacturer=21
- Kami Sama. (2011). JOGOS – DESIGN MASTER SENSHI MANGAJUKU. 06/07/2011, de Kami Sama Explorer Sitio web: https://www.kamisama.com.br/?p=1536
- Scaramouche. (2012). Bandai Design Master Densi Mangajuku – ROCKMAN III EDITION (1995) . 17/02/2012, de Consolas Portátiles Sitio web: http://consolasportatiles.info/2012/02/bandai-design-master-densi-mangajuku-rockman-iii-edition-1995/
- NFG Games. (Año desconocido). The Koei PasoGo Portable. Fecha desconocida, de NFG Games Sitio web: http://nfggames.com/games/pasogo/
- alexjforsyth. (2014). The Incredibly Hard to Find Koei Pasogo. 10/08/2014, de kraeman’s Diaries Sitio web: https://alexjforsyth.wordpress.com/2014/08/10/the-incredibly-hard-to-find-koei-pasogo/
- Jeremy Parish. (2014). Exploring Game Boy’s True Successor, Bandai WonderSwan. 05/08/2014, de US Gamer Sitio web: http://www.usgamer.net/articles/a-look-at-game-boys-true-successor-gunpei-yokois-wonderswan
- Aoshi. (2012). WonderSwan: una consola a la japonesa. 28/08/2012, de Pixfans Sitio web: http://www.pixfans.com/wonderswan-una-consola-a-la-japonesa/
- Marçal Mora. (Año desconocido). Neo-Geo Pocket. Fecha desconocida, de Retromaquinitas Sitio web: http://www.retromaquinitas.com/index.php/portatiles/quinta-generacion-portatiles/neo-geo-pocket
- Marçal Mora. (Año desconocido). WonderSwan. Fecha desconocida, de Retromaquinitas Sitio web: http://www.retromaquinitas.com/index.php/portatiles/quinta-generacion-portatiles/wonderswan
- Schmalenstroer, M. In die Box geschaut – Der neue Handheld Pandora im Hands-On. Planet DS. August 20, 2008. Accessed on: September 5, 2008. (in German) Sitio web: http://www.planetds.de/index.php?page=artikel&artikel=pandora
The Yakuza Papers: una telenovela de hostias
Documentación sobre Toshihiro Nagoshi:
- http://www.gamasutra.com/view/feature/134931/the_man_who_wont_leave_sega_.php
- http://archive.videogamesdaily.com/features/sega_toshihiro_nagoshi_iv_nov05_p2.asp
- http://archive.videogamesdaily.com/features/sega_toshihiro_nagoshi_iv_jun06_p1.asp
- http://archive.videogamesdaily.com/features/sega_nagoshi_vidiv_nov06.asp
- https://spong.com/feature/10110113/Interview-Profile-Toshihiro-Nagoshi
- http://segaretro.org/Toshihiro_Nagoshi
- http://gamestalk.net/post-78438/
- http://ryu-ga-gotoku.com/rspodcast/
Diferentes datos puntuales consultados desde http://yakuzafan.com/, Mediavida y Elotrolado
- https://www.youtube.com/user/ryuofficial/videos
- https://books.google.es/books?id=KrstMVr1fQ0C&dq=kiryu+yakuza+novel&hl=es
Retrospectiva: https://www.youtube.com/watch?v=xkN9oru-qCQ
Correspondencia y kits vía SEGA PRESS
Vídeos desde Mobigames // YAKUZA SAGA EN ESPAÑOL: https://goo.gl/Qv7tEK
Reviews:
- http://www.heterotopiaszine.com/2017/04/06/empty-lot-yakuza-zero/
- https://www.gamespot.com/reviews/yakuza-2-review/1900-6198035/
- http://boingboing.net/2010/08/10/yakuza-3-review.html
- https://www.giantbomb.com/reviews/yakuza-4-review/1900-404/
- http://metro.co.uk/2015/12/11/yakuza-5-review-hostess-with-the-mostest-5558122/
- http://angryjoeshow.com/ajsa/forums/topic/37510-ryu-ga-gotoku-6-yakuza-6-review-potential-goty-if-you-can-get-this-game/
Visuals Novels. Gestión de tiempo, ligoteo, y muchos, muchos clics
- Brian Crimmins. (2016). A Brief History of Visual Novels. 17/01/2016, de ZEAL. Sitio web: https://medium.com/mammon-machine-zeal/a-brief-history-of-visual-novels-641a2e6b1acb
- John Szczepaniak (2010). Retro japanese computers: Gaming’s Final Frontier. 11/7/2010, de Hardcoregaming101. Sitio web: http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers2.htm
- Strawberry porno, Koei (Año desconocido). De Koei wiki. Sitio web: http://koei.wikia.com/wiki/Strawberry_Porno
- Ramón Tomès Piqué (2013). La primera vez(4): Yuji Horii. 15/05/2013, de Otakufreaks. Sitio web: http://www.otakufreaks.com/la-primera-vez-4-yuji-horii/
- John Hooper (2017). Ever17 anniversary interview: Kotaro Uchikoshi and Takumi Nakazawa unveiled. 01/05/2017, de Lemnisca Translations. Sitio web: https://lemniscatranslations.wordpress.com/2017/05/01/ever17-anniversary-interview-kotaro-uchikoshi-takumi-nakazawa-unveiled/
- Audi (Año desconocido). A Dragon’s Journey: Ryu Umemoto in Europe, de Hardcoregaming101. Sitio web: http://www.hardcoregaming101.net/umemoto/umemoto.htm
- Brent Ellison (2008). Defining dialogue systems. 8/7/2008, de Gamasutra. Sitio web: http://www.gamasutra.com/view/feature/3719/defining_dialogue_systems.php
- Emily Taylor (2007). Dating Simulation Games: Leisure and Gaming of Japanese Youth Culture. Sitio web: http://www.uky.edu/Centers/Asia/SECAAS/Seras/2007/12_Taylor_2007.pdf
Caminos de Dios.
Libros
- NORIKO T. RYDER. Japanese Demon Lore: Oni from Ancient Times to the Present (Utah State University Press, 2010)
- PAUL WILLIAMS. Buddhism: Buddhism in China, East Asia, and Japan, Volumen 8 (Taylor & Francis, 2005)
- DOROTHY PERKINS. Encyclopedia of China: The Essential Reference to China, Its History and Culture (Routledge, 2013)
- ANÓNIMO. Kojiki, Crónicas de hechos antiguos de Japón (Madrid: Trotta, 2008)
- TORIYAMA SEKIEN. Japandemonium Illustrated: The Yokai Encyclopedias of Toriyama Sekien (Courier Dover Publications, 2017)
Enlaces web
- Gamespot: Okami update – The Art Style https://www.gamespot.com/articles/okami-update-the-art-style/1100-6157308/
- The Sakaki Tree – From Myth to Modern Japan http://cogito.ucdc.ro/2012/vol4n2/en/10_the-sakaki.pdf
- Referencias extraídas de Okami Wikia referentes a historia y personajes dentro del juego http://okami.wikia.com/
- Referencias extraídas sobre yokai del folklore japonés http://yokai.com/
- Referencias extraídas sobre la leyenda del conejo en la Lunahttps://owlcation.com/social-sciences/moon-rabbit
- Referencias extraídas sobre el lobo de Honshuhttp://mysteriousuniverse.org/2015/06/the-mysterious-wolves-of-japan/
- Referencias extraídas sobre la leyenda de «El gorrión de la lengua cortada» http://www.pitt.edu/~dash/sparrow.html
GameReport #15
¿Cuántos sueños caben en veinte megas?
– Blog personal de Andy Gavin: http://all-things-andy-gavin.com/video-games/making-crash/
– ING- RISING TO GREATNESS: THE HISTORY OF NAUGHTY DOG: http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog
– «My hardest bug ever» by Dave Bagget: http://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/My_Hardest_Bug_Ever.php
– Play Station Underground Volume 1
– Play Station Underground Volume 2
Cicatrices de humo
– Final Fantasy VI – 1994 Developer Interview originally featured in Hippon Super and Game-on magazines. (29/11/2012). Shmuplations. http://shmuplations.com/ff6/
– Famitsu Legend of Dragoon Interview originally featured in Weekly Famitsuu. (10/28/99). RPGFan.
http://www.rpgfan.com/features/lod.html
– Punto de vista: Yasuyuki Hasebe. Revista PSM Nº 15. (31/05/2008)
– Where is Yasuyuki Hasebe?. GameFAQs (02/2016)
https://www.gamefaqs.com/boards/691087-playstation-4/73571178
– Hanjuku Eiyuu: Aa Sekai Yo Hanjuku Nare. Giant Bomb (07/07/2014)
http://www.giantbomb.com/hanjuku-eiyuu-aa-sekai-yo-hanjuku-nare/3030-23418/
– Super Mario RPG: Legend of the Seven Stars. Giant Bomb (21/01/2017)
http://www.giantbomb.com/super-mario-rpg-legend-of-the-seven-stars/3030-7358/
– Yasuyuki Hasebe. Giant Bomb (22/10/2015)
http://www.giantbomb.com/yasuyuki-hasebe/3040-50807/
Cuando Fi-Fi se comió al gameplay
– Sony pick scots student to lead new ad campaign originally featured in Scottish Daily Record & Sunday. (11/09/1999). The Free Library. https://www.thefreelibrary.com/Revealed%3A+The+human+face+of+game+girl+Fi-Fi%3B+HEAD+START%3A+SONY+PICK…-a060359019
– PlayStation. TBWA-Paris.
http://www.tbwa-paris.com/en/work/client/playstation
– El universo sin fin de PlayStation. (19/05/201). Adlatina.com.
http://www.adlatina.com/marketing/el-universo-sin-fin-de-playstation
– Anuncios de Playstation en España. (01/01/2014 y 29/12/2016) DavSeries28.
.https://www.youtube.com/watch?v=WMq03uws8S0&
.https://www.youtube.com/watch?v=enf886oT0z8&
Net Yaroze: desarrollo de garaje antes de que se llamara indie.
– Net Yaroze Interviews #3: Chris Chadwick
https://web.archive.org/web/20160407104843/http://www.superinternetfriends.com/interviews/net-yaroze-interviews-3-chris-chadwick
– Net Yaroze Interviews #7: Nick Slaven
https://web.archive.org/web/20160213105646/http://www.superinternetfriends.com/interviews/net-yaroze-interview-7-nick-slaven
– Net Yaroze Interviews #6: Robert Swan
http://web.archive.org/web/http://www.superinternetfriends.com/interviews/net-yaroze-interviews-6-robert-swan
– Net Yaroze Frequently Asked Questions: http://www.psxdev.net/forum/viewtopic.php?f=50&t=99
– HardcoreGaming101 Blog: Net Yaroze on PS1 – we need YOU:
http://blog.hardcoregaming101.net/2011/02/net-yaroze-on-ps1-we-need-you.html
– 15 Years Later: How Sony’s Net Yaroze Kickstarted Indie Console Development
http://www.gamasutra.com/view/feature/169245/15_years_later_how_sonys_net_.php
– Smudged Cat Games (Timeslip), blog de David Johnston: http://www.smudgedcat.com/timeslip.htm
– demo pals (Euro Demo France):
http://www.crimson-ceremony.net/demopals/eurofrance/index.php?img=ger199609
– Playstation Development – Net Yaroze:
http://www.psxdev.net/yaroze.html
– Hitmen Database – What do I need to program the PSX?
http://hitmen.c02.at/html/psx_faq.html#whatdoineed